Call of Duty WWII: Review

Call of Duty is finally going back to roots with its latest game Call of Duty WWII. Perhaps an over saturated market, but nonetheless the campaign in Call of Duty WWII is moving and centers around bonds and brotherhood.

This is everything one looks for from the traditional pickup and play Call of Duty model the series has become so famous for. What the developers have tried to do is slightly break free from a typical Call of Duty game with some additions that have worked by and large.

From Normandy to The Rhine Call of Duty WWII will take you on a journey following the story of First Infantryman Ronald Daniels. The 6-hour long campaign sports excellent visuals and immersive audio that bring face to face with the action.

I have always loved Call of Duty campaigns for the most part and this latest offering is another great example of one. It’s a touching and moving story that keeps you invested in the well-crafted cast, full of personality and charm.

The NPCs are not just for show in Call of Duty WWII, they’re functional additions that provide support on the field of battle, further solidifying that bond. The supporting characters will assist you with health and ammo replenishment, which have cooldown meters tied to the number of enemies you kill.

Combat in Call of Duty WWII seems to be all about finding cover and then moving as you kill. Find a nice spot to bunker down, shoot a few guys and then move on the next part as you avoid the hail of incoming bullets. I loved the sense of being part of a true unit and team during the main campaign.

A return to World War 2 in the multiplayer arena is a welcomed one. Some of the gritty close quarters map you play on are well designed and lend well to shotguns and other close quarter weapons.

For Sniper Rifle users, there is a new mode called War, and it’s your perfect hunting ground. Similar to that of Battlefields rush, players must conquer multiple sections of the map in a multi-phase battle that’s prime for taking long-range shots. It’s a great addition for those not fond of deathmatches, although the map selection in this mode is fairly limited, with only three available.

There is also a new class system that allows players to really make the most of their preferred play style. Again this seems to have similarities to Battlefield, but with much more customisation. The Expeditionary class has a unique shotgun that can set people on fire with incendiary rounds, but this doesn’t stop you using a machine gun if you want to. This is the kind of shake-up Call of Duty needed in my opinion and I’m pleased to say that it works well here. Who doesn’t want to burn people to a crisp, after all?

As with all the Call of Duty games, the more you play, the more you’re rewarded which allows greater customisable options. Supply creates are now also a thing and are frequently rewarded after matches. The loot in Call of Duty is cosmetic and it’s nice to see there is no way to pay to win.

There is also a sort of social headquarters for players to relax in. These offer unique ways to chill and train with tons of objectives, which can seem a little overwhelming at first, but well worth your time. It’s a section of the game that offers a lot, including some tense 1v1 pit battles. Players can join queue’s to engage in these affairs and watch the proceeding games before it’s their turn. I really liked this addition and I hope it’s something that remains in the series.

What you a Call of Duty game set in World War 2 be without the addition of some Zombies. The mode that has become synonymous with the series is back and as essential as ever. Waves of undead seem smarter than ever and this mode weighs heavy on those able to multi-task effectively. It’s the most engrossing version yet and I’ve already spent many hours playing it. Familiarity with its maps are a must and Zombies offers hours of replayability – everything you want from another Zombies mode.

Loot crates are also part of the Zombies mode and these can often contain game-changing additions. Players can open crates to receive things like extra revives which go a long way in helping to overcome the never-ending horde.

All in all Call of Duty WWII was a great surprise in a series that I felt was bordering on becoming stale. Their recreations of the evens on D-Day are as tense and stellar as they ought to be and the new game modes and small additions to the series feel more impactful than anything Call of Duty has done in a Sci-Fi setting.

The game and all of the modes on offer blend together really well and it’s refreshing to see such positive changes to series I think has been lacking over previous years. Call of Duty WWII still retains a lot of what will have attracted fans throughout the years but this new and improved game seems to have gone that extra mile.

I’m really pleased to say that I’ve enjoyed this title more than any Call of Duty game in a long time and I can only hope that it continues in future releases. Games set in World War 2 always have a tough market to break into, with so many on the mark but Call of Duty WWII certainly have another stellar entry to their name here.

Constantly threatening to write a book, but always with a story to tell. Tom has a typical northern English soul. He may sound as mundane as Jon Snow, but at least he tries to articulate. Lover of video games, comics, geek pop culture and wishing he could play Dungeons & Dragons.
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