Playerunknown’s Battlegrounds Gets Its First Patch After Full Release
PUBG had its transition launch (from early access to version 1.0) last week, and if you thought rubber-banding and lag problems were a thing of the past, you probably got deeply disappointed because the said two problems were more frequent than ever during the last week. The launch week craze wore off, servers melted and had to be brought back to life, but the two problems persisted, although they aren’t as frequent as they were during the pre-Christmas week.
And yesterday, developers behind the massively popular game notified everyone that the game will be patched for the first time after full release. The patch should address lag and rubber-banding problems. Developers explained that the two are a combination of many causes and that “The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors.”
This is why “In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues,” which appeared because the game’s engine got updated, and the game received a slew of new content (new weapons, vehicles, the ability to climb, and the new desert map).
While fixing lag spikes and rubber-banding (or “character position readjustment issues” as developers call it) is the main purpose of the patch, it also fixes problems with replay and Death Cam features, removes the issue where you could suddenly die from “fall damage” and finally fixes the fences on the new map, allowing bullets to penetrate them. Also, if you’re sick of playing Miramar over and over, the map selection ratio will now equally favor Erangel and Miramar. Check out the full patch notes here.