Watch Dogs 2 4th of July Fireworks Fiasco [Updated]

Update: After publication, we found out Ubisoft has released a patch that turns off the noise causing issues.

Holiday-themed, time-limited events mimicking the real holidays are not uncommon in recent video games - see most MMOs. For example, Guild Wars 2, World of Warcraft and many more online RPGs feature events for Halloween, Christmas, Easter and so on. As we all know, the 4th of July is the Independence Day in the U.S.A, where it is one of the most important holidays. And Ubisoft’s Watch Dogs 2 game is set in contemporary San Francisco Bay.

What happens when we mix holiday events - usually not found in single-player focused games - and Watch Dogs 2’s attempt to incorporate a real-world holiday? In addition to the 4-player party mode, the free July title update also added fireworks to Watch Dogs 2, which happens at every in-game night.

One word describes it best: annoying! This article describes it very well - the fireworks happen one-third of the in-game time, and can sometimes start even during nighttime missions, making even those irritating to play. The sounds are especially annoying for those using 5.1 surround sound setups because Ubisoft didn’t think about properly balancing the sounds of the fireworks - you hear them the same way no matter where you are at in-game.

The only response of Ubisoft was “Thanks for the feedback”. We don’t know yet whether they will issue a hotfix or no, but it seems likely that players will either have to ignore the game until the 10th of July or bear with the obnoxious fireworks.