Uncharted The Lost Legacy — Review

You might find you’re a little lost and out of touch if you haven’t played any of the previous Uncharted games. The Lost Legacy certainly doesn’t require the previous games to be played and finished, but it would certainly and newcomers at least playing a few.

With the series mainstay Nathan Drake on permanent retirement, this is a good as time as any for the world of Uncharted to explore some a little different and see the world through somewhat fresh eyes. Naughty Dog’s had a large cast of characters they could have chosen to tell this story, but after playing it, it’s hard to imagine a better pairing to do so.

Uncharted The Lost Legacy doesn’t really bring anything new to the table but nonetheless is still as exciting as any Uncharted game to date. Beautiful views and staggering scenery pave the way as you treasure hunt your way through the Indian jungle.

At first glance and during the early game, Uncharted The Lost Legacy feels a bit like a celebration and rehashing previous games. This was a slight problem to me, but over time the game gets into its own groove and becomes a new and quite clever experience of its own making.

Yes, this is a stand-alone adventure for the most part, but at times I did feel like there was a little too much familiarity. I had moments where I felt like I was watching the b-roll of already released Hollywood action movie, with deja vu like sequences.

The story of Uncharted The Lost Legacy is told through the eyes of Chloe and Nadine – who fans of the series will remember from previous Uncharted games. Seeking the Tusk of Ganesh the pair have a timely race to finish line against an angry warlord named Asav.

As ever you’ll face off against plenty of mindless goon like AI, climb walls till your fingers bleed and even drive across the jungle. A lot of the things you do in this game feel very much like a replaying of previous games. It’s all still good fun, but there isn’t the fresh and new feeling you may have had with previous games and the novelty slightly wore off with me at times.

A real positive for this latest Uncharted game is that Naughty Dog seemed to have streamlined the whole experience, cutting away a lot of the more tedious mechanics in favour more thrilling and useful ones.

Gunplay in Uncharted The Lost Legacy is very much the same as in previous games, but that’s not a problem as this has always been fun in the Uncharted games. Combat invites player ingenuity and offers multiple ways of tackling engagements. Players can flank their enemies, stealthily sneaking by only to unleash a hail of bullets at them. Alternatively, throw a few dozen grenades their way and watch their bodies fly – my favourite.

Much of the combat translates to the excellent multiplayer mode, which I haven’t spent a lot of time on, but so far it’s offered some moments of pure carnage which I can’t wait to explore so more.

Uncharted The Lost Legacy also includes some new puzzle like sections. These are great new additions that add so much more to the game. They are difficult enough to challenge you and require some sensible observation, but they’re never hard enough to make you want to throw your controller. You feel accomplished when you pass them and Naughty Dog’s India setting only enhances them.

The roughly 6-hour long campaign had a good balance of its mechanical aspects on reflection. Fighting, puzzle and the exploration all share equal parts in the overall story and experience.

One stand out is how beautiful Naughty Dogs depiction of India is. From the many ruins to the deep lush and detailed jungles it’s astonishing how good this game looks. The lighting and camera work are all excellent and compliment how gorgeous the scenery is. This is something we automatically expect from a Naughty Dog game, and they always deliver.

At times Uncharted The Lost Legacy makes you feel like your watching a movie. There are some fantastic gameplay moments that give the sensation of you scrambling for your life, even though they’re partly scripted.

Around mid way through the game, The Lost Legacy switches thing up and turns into a sort of open world game. I say sort of because of a few minor issues I have with calling an open world game.

Yes, the area is gorgeous and you’re somewhat free to explore, but in all honesty, exploration felt a bit pointless and empty. For a game about treasure hunters, the incentive to get out and look for things was very disappointing. This section demands a lot of driving, which can be boring at times, along with the unclimbable walls and jumps that lead to instant deaths, I felt punished for trying to explore.

What keeps you going in Uncharted The Lost Legacy is the characters Chloe and Nadine who are both excellent and drive the story forward perfectly. That team chemistry is rife and it’s not suppressing given Uncharted’s history of using side AI characters.

Slowly the two characters bring down their respective barriers over time and form a dynamic and well-written relationship. It’s nice to see the familiar story told from side characters but as main protagonists. Nadine and Chloe’s vastly different backgrounds and motivations make it so appealing to watch them grow together. The shift between humorous moments and the darker ones are handled excellently and at no time during the story did I wish I were playing this game with Nathan Drake.

Over all, it’s the characters that keep an otherwise slightly tired and familiar story flowing. Despite overused action sequences and the disappointing open world, Uncharted The Lost Legacy had some great new additions in the form of its puzzles and the cinematic moments.

This isn’t a new era for the uncharted series; it’s a telling of a story from a different perspective. It might be too familiar for some, but it’s comfortably so. Throwback scenes to previous games are all enhanced and look great. Not only is this game still a great Uncharted experience but it’s one of the best games in the series.

Constantly threatening to write a book, but always with a story to tell. Tom has a typical northern English soul. He may sound as mundane as Jon Snow, but at least he tries to articulate. Lover of video games, comics, geek pop culture and wishing he could play Dungeons & Dragons.
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