Divinity Original Sin II Review

Divinity Original Sin II is in every way an improvement over its predecessor and could quite possibly be one of the best RPGs of all time. It’s the little details and smaller inclusions that make a world of difference and here in Divinity Original Sin II, there are plenty.

This is an epic saga about divine ascension and despite the few bugs I’ve found during my time in the game, this is truly a masterpiece in powerful storytelling that will tug away at your heartstrings.

The superb voice acting, excellent writing and the games believable world are complemented with rewarding combat. Set in the same world as the first game, Divinity Original Sin II takes place a few hundred years later. Understanding this world does not mean you had to play the first game in any way, however, though shame on you if you didn’t.

Divinity Original Sin II’s tale is a fascinating and intriguing one, that keeps you gripped and guessing throughout. It follows a group of demigods called sorcerers, who can draw on arcane power from something called The Source. Captured and forced to wear magical collars that prevent the use of magic, these would be heroes are sent to the prison island of Fort Joy after being viewed as a danger to society.

The roughly 60-70 hour campaign tackles some deep and challenging themes, but it also has a healthy sprinkling of both romance and humor to lighten the mood. Not only is the main story an epic tale, but the side quests in this game have to be some of the best ones since The Witcher 3. More games should take note on how to create great appealing side quests.

It’s all of the above and the excellent NPCs that truly make this world feel alive, and that’s a credit to the developers work. Your adventuring party feels like real people and there’s a sense of every character feeling grey and gritty. Not on that, but the world is gorgeous to look at and it’s a credit to all isometric RPGs.

As in most fantasy RPG games, you and your party are on a quest to save the world. This doesn’t mean that NPCs will stop and wait for you or lay down the red carpet, however. It’s near impossible to see all of this game’s content in the first playthrough and perhaps even the second. Key NPCs can be killed before you’ve even had a chance to interact with them, meaning that part of the story ends there. It’s a brave and bold move to lock large parts of your game, but I loved it. It made your choices feel like there was real weight behind them.

There are multiple ways to tackle Divinity Original Sin II’s encounters, be that fighting your way through, or talking your way out of a fight. These different solutions have vastly different outcomes and lead you on branching paths throughout the game.

This can be a particular issue when playing in Co-Op mode. The beauty of Divinity Original Sin II is that everyone is in control of their own actions and not limited in any way. Your friends may choose to run off and do things their own way, changing your game entirely. Its this sense of real people in a real world that’s far too absent from similar games.

You will find you have a different experience depending on which of the five races you choose to play in the game. Elves are able to literally eat body parts to learn about a person’s past, whilst the Undead race heal from being poisoned and revealing your face can result in people running scared.

If any of the interesting premade characters don’t suit your style, you still have the option to create your own. It’s this freedom of design, which Divinity Original Sin II does so well. The wide range of attributes and skills available allow you to craft a character that suits your playstyle. Alternatively, if you’re part way through the game and feel like you’ve made the wrong choice, you are able to change roles mid-game.

The dialogue in Divinity Original Sin II is so impressive and avoids verging on cheesy fantasy jargon. When you consider that the multiple dialogue options are all voice acted you start to realize how much love and care has actually gone into this title.

When it comes to combat Divinity Original Sin II has the same fluid and flexible turn-based combat from the first game. Points limit turns and actions and there is nothing new here. Where Divinity Original Sin II really shines is the interaction with the environment. Spells can cause huge explosions if aimed right and the game always feel like it encourages creative thinking. I felt rewarded for thinking outside the box and I loved it.

When the story and side quests are said and done there is still a wealth of content to explore with the Game Master mode. For any aspiring D&D player, like myself, this is the way to try your hand at becoming a game master for a day. The great thing about this mode is that it’s not half-baked at all. This mode isn’t here just for the sake of it, it’s fleshed out and includes plenty of tools for you to craft your own adventure.

The isometric titans of old like Baldur’s Gate may have inspired Divinity Original Sin II, but in every way it improves on its predecessors, building on the legacy tenfold.

It’s one of the most expensive and flexible games I’ve ever played, that rewards you in a way that feels missing in other games. The powerful story and excellent combat it captivating and cements this game’s legendary status. This is likely to be one of the best RPGs of all time and I urge any roleplaying or D&D fans to give it a try. Trust me, you will kick yourself if you miss this one.

Constantly threatening to write a book, but always with a story to tell. Tom has a typical northern English soul. He may sound as mundane as Jon Snow, but at least he tries to articulate. Lover of video games, comics, geek pop culture and wishing he could play Dungeons & Dragons.