Marvel vs. Capcom Infinite Review
You might consider Capcom to be the kings of the fighting game genre. From the Street Fighter series to their latest entry to the market they have a stellar reputation. Marvel vs. Capcom Infinite is a collision of both popular worlds where heroes and villains from both sides fight with and against each other.
Thankfully, for Marvel vs. Capcom Infinite, there’s a saying that ‘looks aren’t everything’ and that much is true with this game. Unfortunately, this game can look really ugly at times. The characters models do not hold up to 2017 standards and can often look like cheap knock-offs.
Marvel vs. Capcom Infinite may have solid tag team and fighting mechanics, but it can be really difficult to look past just how bad some of the character designs are. The problem with Marvel vs. Capcom Infinite is that it was always going to be compared with Injustice 2, and rightfully so, but this is also its downfall.
The realistic and photoreal look of Injustice 2 will not be found here. Instead, you get a Dante that looks like a melted plastic toy and a Captain America that looks too bulky and bubble-like, with literarily no neck.
The story in Marvel vs. Capcom Infinite has our heroes facing the threat of Marvel’s Ultron and Capcom’s Sigma who has used the Infinity stones to bring the two worlds and themselves together. Ultron Sigma, as he is known, has an army of clone robots at his disposal and intends to destroy all life, as we know it. A typical superhorse trope, but this was not my problem with the overall story.
The problems lie with the cringy one-liners Marvel vs. Capcom Infinite story can be a lackluster experience at times. The dialogue can sometimes become laughable, and not in a good way. With plot holes scattered throughout and a twist near the end of the story that can be seen a mile away, I was disappointed in the 4 hour-long story mode we got.
Marvel vs. Capcom Infinite’s long loading times baffled me and really break up the action in an unwanted fashion. Cutscenes do not blend in with the action sequences and the often stop the flow of the story. You’ll have plenty of moments where you’re simply waiting for the hot action to continue. It felt like I was riding an elevator and every so often the doors would open, showing glimpses of my favorite movie, only to close again and resume the long wait till the next opening.
There are some decent parts I liked about the story, believe it or not. Marvel vs. Capcom Infinite is full of some great team-ups, the Hulk and Ryu team up stood out in particular and where overall, the story may fall short, the fighting mechanics are fantastic.
If there’s one thing you can take away from this game it’s that you’re guaranteed to have fun in its fights. Beneath its cheesy one-liners and the awful story, Capcom has created an aggressive and fast-paced fighting game here. Things like being able to tag in your partner at any time really allow for some creative gameplay. Even whilst attacking in mid-air, or in the middle of a combo, you can call for some help and create some really cool looking attacks.
It seems like there have been some wholesale changes to the way combat is played out and I’m pleased to say that I think it’s paid off. There’s the inclusion of Infinity stones, which allow you to augment your character with extra buffs and slight abilities work so well.
The Infinity stones add another layer of strategy to fights. The quicker characters with less health can utilize the Soul Stone, which allows down characters to be returned to the fight. It’s things like this, which are positive changes for the series. With lots of different stones that buff and change play styles, I had a lot of fun figuring out which worked best with which characters.
Characters themselves and their movesets are actually designed very well, its just a shame they don’t look so great. Even a button basher like myself can pull off some long and really cool looking combos. Of course, the more hardcore players out there have the option to turn off easy combos and really test your skill.
The series returning characters have a few new toys to play with, which makes them feel less of a rehash from previous games. There’s so much fun to be had in learning how your favorite characters from both universes play and seeing Frank West throw zombies at people never gets old.
The 30-character roster offers enough variety and balance and so far I’ve found no weakness with any of its characters to speak of. All are well balanced enough and it doesn’t seem like anyone character will dominate the scene as may have happened in previous titles.
Unfortunately, not everyone will be satisfied with the roster in Marvel vs. Capcom Infinite. X-Men fans will be wholly disappointed to learn that no characters from that series make it into the game. Playing a Marvel vs. Capcom with Wolverine or Magneto will take some getting used to. New faces like the brilliant Captain Marvel is welcomed, but they can never replace some fan favorites.
Whilst Marvel vs. Capcom Infinite has undeniably solid fighting mechanics, the story and the character models borderline on being dreadful. Make no mistake about it, expect a swarm of memes from some of this game’s animations.
It’s almost impossible to not compare this game to that of Injustice 2, as much as you may try. When you compare their looks, the story and the overall production values, Marvel vs. Capcom Infinite doesn’t even come close to that of Injustice 2. It’s disappointing to say, but I can’t see this game having much longevity once you have finished its story.
Marvel vs. Capcom Infinite still has a lot of appeal for both new fans and its veterans who have played Capcom titles since the 80s. It’s an odd mix of having both terrible and brilliant moments all at once. It’s this collision of two worlds that didn’t quite work for the story and that resonates throughout the game.